Let's play with Dinfio!
Dinfio Playground is a place where you can find great and fun Dinfio programs. You can also show off your great Dinfio programs by contributing to the Playground. So, let's play!
Greedy Algorithm: Correct Spelling of a Word using Levenshtein Method
This is a simple algorithm to correct spelling of a word using Levenshtein method.
Machine Learning: Iris Classification using k-Nearest Neighbours
This is the implementation of k-Nearest Neighbours (kNN) algorithm with Iris as dataset.
Machine Learning: k-Nearest Neighbours
This is the implementation of simple k-Nearest Neighbours (kNN) algorithm with Euclidean distance as the distance metric.
CalmoSoft Sixteen Puzzle Game
CalmoSoft Sixteen Puzzle Game is a classic 16-puzzle. Sixteen is visually similar to Fifteen but with a different type of move. This time, there is no hole: all 16 squares on the grid contain numbered squares. Your goal is to shift an entire row left or right, or shift an entire column up or down; every time you do that, the tile you shift off the grid re-appears at the other end of the same row, in the space you just vacated. To win, arrange the tiles into numerical order (1, 2, 3, 4 on the top row, 13, 14, 15, 16 on the bottom)
CalmoSoft Fifteen Puzzle Game
CalmoSoft Fifteen Puzzle Game is a classic 15-puzzle. This is a sliding puzzle that consists of a frame of numbered square tiles in pseudo-random order with one tile missing. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space.
Author: Matt Hofmann
This is a graph example using adjacency list. In this example, there are 3 classes:
3x3 Tic-Tac-Toe Game
This is the Computer vs Human 3x3 Tic-Tac-Toe game example.
This basic calculator is an example of object-oriented and GUI programming implementation. This example shows you how your class can be inherited from a GUI object.
Author: Ahmad Zainal
This is the example of English to Indonesian dictionary.
Do you want to share your programs you have made with Dinfio to the Playground? You are very welcome!
You can contribute to the Playground by sending your program to: email@example.com. Please include this information in your email: your name (your name will be displayed in the Playground as the author), your program name, program description, source code, and your program screenshots (optional). Thank you!